![]() Now gains -25% Stress Received and +25% DMG at <40% HP and <20% HP, which last until you go above the threshold +DMG removed from Rapturous (still +3 SPD & -20 DODGE) ![]() Make sure you get fairly high bleed chance skills, increase health, and crit chance to make him really good.Speed reduced by 1, and now scales like other heroesīase Stun and Move resistance reduced to 20%īase Blight, Bleed, and Disease resist reduced to 10% also have a second side healer as well to help out if needed since the redeem only works if hes low on health and such you might not get that opportunity as often. ![]() basically just keep keep healing over time on anyone that gets hurt, use endure to take stress off people (the net amount taken is usually less stress over all), and use suffer to keep bleed and blights off teammates, then use redeem on anyone thats far low hp.įor this to work, i'd suggest having an antiquarian along to use protect me to give a higher chance that the flagellant gets attacked, and thus get low enough to use redeem, though this tactic also works really well if not supporting. The second build is the support build which I doubt anyone actually runs but it is reclaim, redeem, endure and suffer. the speed is the only real down side but its not that big of a deal. the dodge reduction is actually helpful for you to take more damage to be able to do the exanguinate and redeem more often. the debuff of damage reduction doesnt affect him too much since majority of the damage is from the heavy bleed. or if a teammate has a bleed or blight, then i'll use suffer to take it from them, and once im at half health, if someone needs heals its going to be redeem, if no one else needs heals, then exanguinate. you will keep using punish to hurt the enemies. Front line attacker, Punish, Redeem, Exanguinate and suffer.
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